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A Gentleman’s Game — Rhys Little

War games for the professional and/or the enthusiast. Wide appeal and works at multiple levels. Instructive and fun.

A game of tactical thinking, precise manoeuvre and, when all that fails, a lot of luck!

Classification: Role-playing, war games and fantasy sports

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eBook

£3.99
ISBN: 9781908941169
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Description

Command armies, shape history, and test your tactical skill in a richly detailed tabletop wargame designed for both serious military enthusiasts and passionate hobby gamers.

Whether you’re an experienced tabletop wargamer, military history enthusiast, miniature wargaming hobbyist, or student of military strategy and tactics, A Gentleman’s Game offers a unique and immersive battlefield experience that combines historical realism, strategic decision-making, leadership development, and the unpredictable nature of war. Designed by military instructor and veteran Rhys Little, this comprehensive wargaming system brings historical warfare vividly to life.

Unlike many tabletop strategy games, A Gentleman’s Game focuses not only on armies and battlefield manoeuvres but also on the personalities, abilities, and leadership qualities of the officers who command them. Every decision matters. A skilled commander can inspire victory, while poor leadership can turn triumph into disaster. This innovative approach creates an almost limitless variety of tactical challenges and strategic possibilities.

Suitable for conflicts from ancient history through to the early nineteenth century, the game allows players to recreate epic battles featuring infantry formations, cavalry charges, artillery duels, battlefield manoeuvres, and command decisions that can alter the course of history. The carefully balanced rules combine historical authenticity with engaging gameplay, making it ideal for casual players, competitive wargamers, military professionals, and historical simulation enthusiasts alike.

Inside you’ll discover:

  • Comprehensive tabletop wargame rules for historical battles
  • Strategic and tactical military simulations
  • Leadership and command-focused gameplay
  • Historical miniature wargaming systems
  • Army-based combat scenarios from multiple eras
  • Realistic battlefield decision-making and fog of war elements
  • Rules suitable for hobbyists, collectors, and military professionals
  • Campaign progression with officer development and experience
  • Flexible gameplay adaptable to a wide range of historical settings
  • Tactical challenges that reward planning, adaptability, and skill

Praised by experienced wargamers, military historians, and retailers, A Gentleman’s Game has been described as an exciting blend of tactical thinking, precise manoeuvre, leadership management, and historical realism. The game rewards careful planning while embracing the uncertainty and unpredictability that characterise real military operations.

Perfect for readers and players interested in:

  • Historical tabletop wargames
  • Miniature wargaming
  • Military strategy and tactics
  • Historical battle simulations
  • Napoleonic warfare games
  • Ancient and early modern warfare
  • Leadership and command studies
  • Military history
  • Strategy board games
  • Professional military education
  • Tabletop gaming rules systems
  • Historical campaign gaming

Whether you’re looking to recreate famous battles, test military theories, develop tactical thinking, or simply enjoy challenging and immersive tabletop warfare, A Gentleman’s Game delivers a rewarding and deeply engaging wargaming experience that can be enjoyed for years to come.

A Gentleman’s War Game Author

Rhys Little started war gaming at the age of fourteen, when he was introduced to Games Workshop’s series of games. He had his first rules published in White Dwarf magazine (number 229) at the age of fifteen. While studying at the University of Hull, where he graduated with a BSc in economics (in 2005), he started writing his first war game from the ground up.

Rhys has spent most of his working life in various training roles around the UK, from the financial services sector to the IT world. He has also served in the Territorial Army for the last ten years, and has been deployed to Afghanistan as an infantry platoon commander. He now instructs potential officers in military planning and orders.

Visit Rhys’ Author Page.

If you’ve read this book and enjoyed it, please rate it on Goodreads.

Further details

Tom Wright, war games retailer
"This is an exciting game of musket lines and cavalry charges.

In this game, the officers are not just in charge. A good officer can swing the battle in your favour, just as a poor officer can cause all sorts of issues on the field of battle. Your men may be expendable but your officers carry their skills and experiences with them from one battle to another - gaining skills and earning scars along the way.”

James Newman, tabletop war gamer and re-enactor
“To the novice, A Gentleman’s Game may – at first glance - appear complex. Yet it’s merely complex in order to account for the many variants that can occur in battle and the even greater variations in human character.

This game should appeal to anyone who wants to gauge the value of personality on the events of history and, indeed, who wants to experiment with the effects of different personalities and leadership qualities in conflict situations. In this context, A Gentleman's Game provides an almost infinite variety of scenarios to explore – and from which to learn.

As such, on one level, this is a valuable strategy game which should benefit would-be military leaders. On another level, it provides the framework for some rip-roaring, really ‘involving’ and engaging war gaming sessions.”

Christopher Reading, war gamer and amateur military historian

" > 

Reader reviews and ratings:

 
“This game recreates warfare from a more civilised time, a time when an officer was judged not only on the outcome of the battle but also on the manner in which an engagement was fought. A Gentleman’s Game allows you to take control of musket and cannon; wheel and march your army to the most advantageous position and then hope they hold long enough to ‘give fire’.

It’s a game of tactical thinking, precise manoeuvre and, when all that fails, a lot of luck."

Tom Wright, war games retailer
"This is an exciting game of musket lines and cavalry charges.

In this game, the officers are not just in charge. A good officer can swing the battle in your favour, just as a poor officer can cause all sorts of issues on the field of battle. Your men may be expendable but your officers carry their skills and experiences with them from one battle to another - gaining skills and earning scars along the way.”

James Newman, tabletop war gamer and re-enactor
“To the novice, A Gentleman’s Game may – at first glance - appear complex. Yet it’s merely complex in order to account for the many variants that can occur in battle and the even greater variations in human character.

This game should appeal to anyone who wants to gauge the value of personality on the events of history and, indeed, who wants to experiment with the effects of different personalities and leadership qualities in conflict situations. In this context, A Gentleman's Game provides an almost infinite variety of scenarios to explore – and from which to learn.

As such, on one level, this is a valuable strategy game which should benefit would-be military leaders. On another level, it provides the framework for some rip-roaring, really ‘involving’ and engaging war gaming sessions.”

Christopher Reading, war gamer and amateur military historian

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